SE can be drained during battle, and this amount is proportional to the amount of damage inflicted. No more than 1/5th of the SE you started before the battle can be drained.
Drain soul protectionEdit
Certain items provide protection from drain soul, namely the friendship crystal, various boots and other items bought for soul diamonds.
Similar to the critical hit skill, this value simply adds to your chance. Often given by weapons that give large bonuses to attack and strength, it is also found in relics and focus crystals.
Critical magic damageEdit
Similar to the critical spell skill, this value simply adds to your chance. Often given by weapons that give large bonuses to IQ, thaumaturgy and magic, but also found in relics and some focus crystals.
This skill simply decreases the amount of physical damage you take from the weapons of your opponent, but also works spearately on the damage received by an opponents pet. Found on nearly all armours and protective gear, it is also provided by pets, giving a valuable defense in battle. If a player lands a hit and the absorption stat is greater than their base damage, the received damage will always be 1.
Absorption skill = 100, player deals 300 damage, their pets deal 80 damage, you will receive 200 damage from the weapon and 1 damage from their pets (absorption never reduces the damage to 0). If the player has secondary hit 10, 20 base damage will be inflicted on the receivers pets (this can be reduced with hard skin)
Works similar to absorption, but decreases the amount of magical damage received from the spells of an opponent. Equipment often gives more magic absorption than absorption, due to it's action in only the spell round.
Magic absorption stat = 300, a player casts a spell with 800 base damage, 500 damage is dealt. If the player has secondary spell 10, 50 base damage will be inflicted on the receivers pets (this can be reduced with hard skin)
heals after every battle round
Reduces secondary effect of spells
Bonus SE from duelsEdit
eg. soulstealer paws
Anything else that isn't coveredEdit
eg. something else