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When you reach level 60, you will start to earn AA points through XP. You can then spend these points on these capabilities which are otherwise unavailable. There is a lot here and you can't have all of them, so you must choose carefully and plan what you will spend your points on in order to stay ahead of the game.

The capabilities can be split into similar categories as normal skills.


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Space time skillsEdit

Deep learningEdit

The XP required to advance a level is increased by level*5%, but the AA points you receive increases by the same amount to compensate.

You must have energy harness in order to develop this ability (if energy harness is forgotten, this ability will be deleted)

Max level 4

Cost of each level 10

Challenge masterEdit

During challenges you get level of ability +1 bonus to your tests

Max level: 10

Cost of each level: 2

Useful energiesEdit

Each level increases the level cap of energy harness by 1 (does not stack with tusks of loot, the most powerful takes effect)

Max level: 4

Cost of each level: 10

Energy masterEdit

Items which increase SE gained from duels will take effect on energy harness with this ability. For each level, a player will receive +7% more of the bonus received from their items and relics. For example, if a player has the bloodsucker item (+10% SE from duels) and energy master level 5, they would gain 1.35x the amount in a duel from EH. For a better explanation, see the energy harness page.

Max level: 5

Cost of each level: 7

Efficient restEdit

The efficiency of rest increases, but it only affects the HP regeneration (not SP or increased attributes). At level 6, you can expect your HP to regenerate twice as fast when resting than when resting without this ability.

Max level: 6

Cost of each level: 2

Uncontrolled madnessEdit

If your infection is at 100%, you will gain + 1% SE from hunts for every level invested in this skill. If your infection drops below 100%, this ability becomes inactive.

Max level: 5

Cost of each level: 8

Entity huntEdit

For each ability level, you can attack one more entity than your level would allow (the limit is normally your level-9)

Max level: 20

Cost of each level: 3

Healthy lifestyleEdit

If constitution is specialized, every level over this ability will increase the specialization effect by 1%

Max level: 10

Cost of each level: 3

CompensationEdit

Disadvanced development decreases the amount of AA points you receive. Compensation reduces this decreasing effect, each level by 10%. You can see a formula on the AA points page

You must have disadvanced development in order to invest in this ability. If disadvanced development is forgotten, this ability wil be deleted.

Max level: 6

Cost of each level: 4

ExperienceEdit

If a significantly higher level doomlord with energy harness attacks and defeats you, he/she will gain more experience than usual. This effect is not valid during times of war.

Max level: 4

Cost of each level: 1

Frequent restEdit

The maximum number of rests is increased by 1 for each level of this capability.

Max level: 3

Cost of each level: 5

Luck factorEdit

For each level, the efficiency of developing your luck is increased by 1%.

Max level: 10

Cost of each level: 5

Animal skillsEdit

Combat healingEdit

After investing in this ability, your pets will be able to fight while healing

Max level: 1

Cost: 5

Quick healingEdit

Each level reduces the time between healing of pets by 1 minute

Max level: 5

Cost of each level: 3

AlchemistEdit

Each level increases the chance of capturing an essence from a squeezed creature by 1%

Max level: 5

Cost: 3 / 4 / 5 / 6 / 7

RespecializationEdit

You can redistribute the skills of a pet. This is activated on the pets page, just below enrage on the skills menu. It costs 3 AAP per respecialization per pet.

Max level: 1

Cost of each level: 3

SurgeonEdit

If someone attacks you and you tend to your wounds, you will automatically heal your pets wounds as well. The amount depends on the level of your heal wounds skill and the number of points invested in this capability.

    • Can someone with this ability work out a formula?** Phalanxii 15:25, July 8, 2011 (UTC)

Max level: 10

Cost of each level: 3

Strong bonesEdit

When you develop this capability, the base level of all your pets (the ones that are a lower level than yours) increases by 1. This ability is reusable.

Cost: 3

Battle skillsEdit

Mage specializationEdit

Your critical spell will deal (ability level)*3% more damage

In order to invest in this skill, you must not have Warrior Specialization

Max level 5

Cost of each level: 10

Warrior specializationEdit

Your critical hit will deal (ability level)*3% more damage

In order to invest in this skill, you must not have Mage Specialization

Max level 5

Cost of each level: 10

Whirlwind kickEdit

The efficiency of your secondary attack increases past level 30. The efficiency of secondary damage decreases (like Trapping) up the levels, with +X% for one level between 1-10, +Y% 11-20 (Y<X) and from 21 onwards +Z% (Z<Y). Investing in this skill doubles the +Z%.

Max level: 1

Cost: 8

DetonateEdit

The efficiency of your secondary spell increases past level 30. The efficiency of secondary damage decreases (like Trapping) up the levels, with +X% for one level between 1-10, +Y% 11-20 (Y<X) and from 21 onwards +Z% (Z<Y). Investing in this skill doubles the +Z%.

Max level: 1 Cost: 8

Skin evolutionEdit

Each level increases the cap on your spiked skin skill by 5.

You must not have aura evolution

Max level: 20

Cost of each level: 5

Aura evolutionEdit

Each level increases the cap on your negative aura skill by 5.

You must not have skin evolution

Max level: 20

Cost of each level: 5

HatredEdit

Each level increases the cap on your horde hatred skill by 2.

Max level: 5

Cost of each level: 5

Dream thiefEdit

When dueling a resting player, there will be an (ability level)*4% chance to bypass their attribute bonuses

Max level: 5

Cost of each level: 4

ResistanceEdit

Each level increases your resistance by 1%Max level: 5Cost of each level: 3 / 4 / 5 / 6 / 7

Focused strengthEdit

The damage bonus from your strength attribute will be more consistent and will also be increased a little. At level 10, you should expect +5% damage.

Max level: 10

Cost of each level: 5

Pain resistanceEdit

Each level increases the cap on your resistant skin skill by 5

Max level: 20 Cost of each level: 5

Physical shieldEdit

Each level increases your absorption by 5

You must be at least level 110

Max level: 20 Cost of each level: 5

Magical shieldEdit

Each level increases your magical absorption by 15

You must be at least level 110

Max level: 20

Cost of each level: 5

Soul protectionEdit

Each level increases your drain soul protection by 1.

Max level: 20

Cost of each level: 1

Curse of the scarabEdit

If your opponent has a scarab of death and you drag them into the torture chamber, you lose on 20% of what you would otherwise lose.

Max level: 1

Cost: 20

Adventure skillsEdit

Long-term memoryEdit

Each level increases the number of adventures you can have active at one time

Max level: 3

Cost: 3 / 5 / 7

AdventurorEdit

Each level increases your chance to find an adventure by 1%

Max level: 2

Cost: 10 / 15

SurvivorEdit

Each level decreases the damage you take in adventures by 5% and adds +1 to your rolls in tests

Max level: 5

Cost of each level: 3

Other skillsEdit

Slow timeEdit

If your HP goes from below 15% to above 15%, you will have (ability level)*5 seconds where you are unattackable

Max level: 2

Cost of each level: 12

Huckster friendEdit

The cap on the trade skill is increased by 20

Max level: 1

Cost: 20

Memory wipeEdit

You can invest in this skill in order to get rid of any other AAC but you won't get any AA points back.

Max level: 1

Cost: 3

CursingEdit

Your character will throw stylish curses at his/her opponent after a lost duel. This is purely for fun and has no effect on gameplay. See the list of curses!

Max level: 1

Cost: 3

TraderEdit

You gain 20% more SE per ability level from dimension gate items sold to the soul-huckster

Max level: 5

Cost of each level: 5

Healing potion masteryEdit

Each level increases the efficiency of healing potions bought for ancient stones only by 10%

Max level: 10

Cost of each level: 2

Bind woundsEdit

Each level increases the cap on your magical regeneration skill by 1

Max level: 10

Cost of each level: 2

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